So I worked on Dragons and friends for a semester or so. Such a needed break from Script Kiddies and a chance to stretch myself programming-wise. Now it’s full-speed ahead on getting Script Kiddies finished. The game has come so far and through lots of playtesting down at the Utah Indies meet-ups and hours upon hours with Drew, Script Kiddies is in a really comfortable place right now.
Here’s a bunch o’ quick GIFs of all the recent improvements made over the last few months:
Lot’s of new “LOSER” animations
NEW PLAYABLE CHARACTERS
Chronos and his special ability: BRUTE FORCE. It automatically completes a script and sends a virus. When asking for ideas on new special abilities, this was the top suggestion from lots of playtesters.
Isao and his special ability: REPLY_ALL. It sends a half-speed virus on all available floors.
CAP also got Social Engineering implemented, but the GIF is too big!
Death of the Virus Select Screen
The virus select screen would automatically pop up whenever your character had his/her special meter filled. The purpose was to give the player the choice of what type of virus to send. Even though you have your special ability doesn’t mean you always want to use it. The big problem people had is that it SLOWS YOU DOWN! When you’re in a really competitive match, every second matters and this screen popping up gives the other player the advantage, even though YOU have your special meter filled…
THE FIX: one of the playtesters down in Utah noticed this issue and I said, “Ya, you know, you’re not the first person to say that. What do you think the solution is?” He said, “I don’t know, like just press Y instead of X to access the computer.” That worked. Here’s Kiki using her special. You get a RAINBOW screen when you press Y:
One other major issue in early playtests was that matches took far too long and were too hard to close out. Steve Taylor (of NinjaBee) suggested that you might be able to close out games in a more reasonable time if the speed of the viruses scaled with how many floors were down. After testing a few different iterations, Drew and I settled on the idea that virus speed increases by half when there is only one floor left.
New Winning Room Animations
Indie MEGABOOTH and Fantastic Arcade
The game is getting to a point where it’s time to start promoting and marketing the game. I have decided to submit to the Indie MEGABOOTH (PAX Prime) and Fantastic Arcade. I really really really hope we get in. The game is solid and I think our presentation is really unique and funny so I hope it works. I just submitted to the MEGABOOTH an hour or so ago! Fantastic Arcade is in July.
Choosing to have these events as goal-posts has really helped me focus on how to approach continued development of the game. Whether I get in or not, the game has improved by leaps and bounds because of them.
I look forward to what’s next for Studio TREX!